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It plays quickly, easily, and gets you on pace with the normal beat-beat-pause-beat rhythm of the game music. It is amazingly cute at times, which for the most part, makes it a less than palatable title, but its simple, "Simon Says" gameplay makes up for that with a quick pace that doesn't leave your thumb twitching after every session. It seems like developers were out of ideas on improving the game and went in the direction of making it as bizarre as possible. If you've never played it or enjoyed the first one - you'll find a lot to enjoy - but it doesn't justify its place as an innovative rhythm game. I Wash My Hands of this WeirdnessĪs aforementioned - there's nothing new about PaRappa the Rapper 2. You would either adore this unique narrative and universe - or not be able to tolerate it in the slightest. You could enjoy it if you dig these consistent challenges of speed, response, and memory - but if you're looking for some deeper meaning, I wouldn't quite know what to say. It's another offering to test your cognitive skills through the medium of a music-based game. The problem is, though - there is nothing starkly different from the first Parappa the Rapper. It's an excellent skill-based concept that is refined enough to stay entertaining throughout the game - it can whisk you away from the freakish happenings outside of gameplay. The game's premise is to match your gamepads symbols against learned lyrics in perfect timing - no different than its predecessor. This eternal weirdness really doesn't matter if we focus on the core mechanics of rhythm - and it's there things start to make more sense. The voices are obnoxious, and the environments look flaky. Let's start by describing the visuals - they are like paper cutouts of Adventure Time characters with animations that could only be explained by an acid-induced coma. Outside of the tripped-out storyline - there is a game to analyze. Seriously - I have no idea how this even came to fruition. He is heavily criticized by those close to him - but somehow, the world is then turning into noodles. This talking dog dedicates his life to their consumption. The narrative of the game sets on PaRappa having won 100 years' worth of noodles. The whole aura about what makes PaRappa the Rappa 2 tick is just extraordinary. Not because this is a bad game, nor because it's a great one. To be perfectly honest - I am not even sure where to start here. Let's see how one of video games' most outlandish concepts manages to continue its trade into the millennium. Time to spend your days again taking on the persona of a rapping dog and show up your teachers in your lyrical skills - or symbol matching - or something. Whatever your thoughts - PaRappa is back after 5 odd years in hiding. Maybe that is why there is a sequel - because the whole concept has become a cult classic. Many thought it was one of the most cringeworthy rhythm games ever to see the light of day. PaRappa the Rapper 2 obviously saw some justification to develop it. There are thousands possible words from various aspects, so experiment by typing very short what you are looking for.It's hard to believe they made a second one of these, even with that bizarre critical acclaim that came with it. Keywords can be related to anything, allowing advanced filtration and specific results. Quotation marks can be used for whole phrase (example: "action rpg") or exact word (example: "4x"), and combined with exclusion if needed (example: -"action rpg"). Minus sign can be used for exclusion (example: -anime). * KEYWORDS - Defines maximum of five keywords separated by space. * TO YEAR - Defines the latest year of release represented by four digits. * FROM YEAR - Defines the oldest year of release represented by four digits. * ORDER - Defines how the generated list should be sorted. * THEMES - Defines the topic related to the game. * MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay. * PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. Generates a list of all games that match the criteria settings.